If RAW were to embody an emotion, it would be pure, primal aggression.
Become an unstoppable juggernaut and crash through everything in your path.
RAW must keep running to stay powered up and the speed of the game adds to
the adrenaline rush. Playing RAW is like playing an old Sonic game with the
right button stuck down. That is, if Sonic had a cannon for one arm and a chainsaw for the other.
As the player, you get to play out the graphic novel of RAW as it *grunges
its way across the screen. Every disturbing piece of this murderous puzzle
is put to the test as a greuling menagerie of grit and strength. Everything
looks and sounds and tastes like it happened late one Saturday night ~in the
shady part~(on the other side) of town, and you have a front row seat to every
sucker punch and haymaker thrown.
Desert Rock/Robot Rock, Dubstep
The creatures you destroy look as if they came directly from Hell itself, or at least Planet Zebes.
RAW is a running-on-rails platformer with machines, monsters, and a multitude
of macabre minions that stand in your way. Run, jump, chainsaw, and rocket-launch
your way into the face of danger as you make your way through 6 different stages of multi-level mayhem.
The level design is inspired by the greats that came before it. Sonic has had a
large influence on both gameplay and design. And no sane game developer can ignore
the classic designs of Super Mario Brothers. You’ll run and gun and blow shit up like
you’re a famous and sexy intergalactic bounty hunter.
RAW awakes in a laboratory to the uncomforting words of NavBot: “Run now, you may not
have another chance.” After breaking out of science-experiment hell, RAW searches the
world for his purpose, his creator, and what it means to be alive.